apply(const BLCoordinateTransform &parentTransform) | BLCoordinateTransform | [inline] |
BLCoordinateTransform() | BLCoordinateTransform | [inline] |
BLCoordinateTransform(const G4ThreeVector &pos) | BLCoordinateTransform | [inline] |
BLCoordinateTransform(const G4RotationMatrix &rot, const G4ThreeVector &pos) | BLCoordinateTransform | [inline] |
BLCoordinateTransform(const G4RotationMatrix *rot, const G4ThreeVector &pos) | BLCoordinateTransform | [inline] |
checkRotation() | BLCoordinateTransform | [inline, private] |
getGlobal(const G4double local[4], G4double global[4]) const | BLCoordinateTransform | [inline] |
getGlobal(const G4ThreeVector &local, G4ThreeVector &global) const | BLCoordinateTransform | [inline] |
getLocal(G4double local[4], const G4double global[4]) const | BLCoordinateTransform | [inline] |
getLocal(G4ThreeVector &local, const G4ThreeVector &global) const | BLCoordinateTransform | [inline] |
getPosition() | BLCoordinateTransform | [inline] |
getRotation() | BLCoordinateTransform | [inline] |
getRotationInverse() | BLCoordinateTransform | [inline] |
isRotated() const | BLCoordinateTransform | [inline] |
position | BLCoordinateTransform | [private] |
rot_l2p | BLCoordinateTransform | [private] |
rot_p2l | BLCoordinateTransform | [private] |
rotated | BLCoordinateTransform | [private] |